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Sword Art Online What Fairy Races Specialize in Divine Magic

Alfhiem Online has nine different races to choose from at the start of the game for the character when the make in that location avatar. The nine races to cull from are; Cait Sith, Gnome, Imp, Leprechaun, Pooka, Salamander, Spriggan, Sylph, and Undine.

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Race Symbols

Each race is unique in there ain way each having there own strengths, weaknesses, and abilities. Today I'm going to tell you almost each of the 9 races and what they accept to offer.

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Living toward the west of the Earth Tree, Cait Siths are skilled creature tamers with the best eyesight and high speed. They are recognizable through their cat ears and tails.

-Abilities-

Flying: Similar to the other races, Cait Siths are capable of sprouting wings that allow them to wing.

Monster Taming: The Cait Sith are the merely race capable of taming monsters and use them for battle. However, they are incapable of taming evil-god type monsters, as the taming rate is 0%.

Enhanced Speed: Cait Siths, similar the Sylphs, are known to be incredibly agile. They are known to utilize their enhanced speed and agility to strengthen their attacks.

Wall Run: As one of the lightweight races, the Cait Siths are capable of using the skill Wall Run that, equally the name suggests, allows them to temporarily run on walls. The normal limit is a distance of ten meters but those with an extremely loftier sprinting speed are known to be able to run for about thirty meters.

Enhanced Eyesight: Cait Siths are the ALO race with the all-time eyesight. Archers employ this eyesight to help them shoot farther than other races. For example, Sinon can shoot further than the bow's nigh accurate capacity with extreme precision using this eyesight.

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Inhabitants of the Frost Areas of the Due north, the brown-styled Gnomes are the largest of the fairy races and specialize in Earth Magic.

-Abilities-

Flight: Similar to the other races, Gnomes are capable of sprouting wings them to wing.

World Magic: Although they are capable of learning other types of Magic through difficult practice, Gnomes are known to exist the masters of Earth Magic.

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Living in the Alphine Areas of the Southeast, the regal-styled Imps are the masters of night and are blessed with great night vision.

-Abilities-

Flying: Like to the other races, Imps are capable of sprouting wings that allow them to fly.

Night Magic: Though capable of using different types of magic, Imps excel at using Nighttime Magic in combat.

Underground Flying: Unlike the other races, Imps are known to be able to maintain flight power without exposure to dominicus or moonlight. This makes it possible for them to fly short distances underground, making them an indispensable party member when fighting cloak-and-dagger bosses.

Wall Run: As ane of the lightweight races, the Imps are capable of using the Wall Run skill, that, as the name suggests, allows them to temporarily run on walls. The normal limit is a altitude of ten meters but those with an extremely loftier sprinting speed are known to be able to run for about thirty meters.

Night Vision: Imps are known to have dark vision, allowing them to run across in well-nigh total darkness. All the same, this ability is considered but to be 2nd to that of a Spriggan's.

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Living at the Frost Areas of the North, Leprechauns are the blacksmith race and are blessed with mechanical wings.

-Abilities-

Flying: Despite the divergence between the appearance of their wings, Leprechauns are capable of flight, similar to the other races.

Blacksmith: Leprechauns are known as the blacksmith race. They are capable of creating high quality weapons and equipment that tin be sold to other players.

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The Pookas from the Northwest specialize in using music in gainsay to confuse and assail opponents and support allies.

-Abilities-

Music Magic: Pookas excel at using sounds and music in gainsay. By playing simple melodies, Pookas are able to assail and defend and even control their opponents.

Functioning Containment: When they reach a high enough level, Pookas are capable of "bottling" and "preserving" their performances in an item. When the item is uncapped, the Pookas' performance can be heard as drops of silver light flow out of the bottle.

Flight: Similar to the other races, Pookas are capable of sprouting wings that allow them to fly.

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Inhabitants of the Desert Surface area of the South, the ruby-red-styled Salamanders are considered the strongest race in terms of assault ability and are masters of Fire Magic.

-Abilities-

Flying: Like all the other races, Salamanders are capable of sprouting wings that allow them to fly. Nevertheless, they are unable to wing hush-hush and inside dungeons.

Fire Magic: Although they are capable of learning and using other types of Magic, Salamanders are the masters of Fire Magic, making them capable of casting burn attribute spells sectional to their race.

Enhanced Strength: Salamanders are known to exist the strongest players in ALfheim Online when it comes to physical strength. Therefore, the strongest Salamander warrior is besides known to be the strongest role player in the game.

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From the Ancient Runes Area of the Northeast, the black-styled Spriggans are masters of Illusion Magic and excel in treasure seeking.

-Abilities-

Flight: Similar all other races, the Spriggans are capable of using their wings to wing. The vibration of their wings is known to make a sound resembling that of a wind instrument.

Illusion Magic: Though capable of using other types of magic, Spriggans are the masters of Illusion and initially beginning with Illusion-attribute spells. One such spell is «Metamorphosis», which usually turns the user into some weak monster without whatsoever status change.

Treasure Hunting Magic: Though capable of using other types of magic, Spriggans are known to be the masters of Treasure Hunting Magic, a magic that assists them in treasure hunting.

«Wall Run»: As one of the lightweight races, the Spriggans are capable of using the skill Wall Run, that, as the proper noun suggests, allows them to temporarily run on walls. The normal limit is a distance of ten meters merely those with an extremely high sprinting speed are known to exist able to run for about thirty meters.

Multi-Weapon Wielding: The Spriggans are capable of wielding any type of weapon.

Dark Vision: Spriggans are known to accept night vision, allowing them to be able to meet in about total darkness. They are also capable of casting a buff that gives others the same abilities.

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From the Grassland Area of the Southwest, the dark-green-styled Sylphs are considered to be the fastest race and are masters of Wind Magic.

-Abilities-

Flight: Like all other races, the Sylphs are known to be able to sprout wings that permit them to fly. The vibration of their wings is known to brand a sound similar to that of a stringed instrument.

Stealth: Sylphs specialize in using stealth spells that allow them to hide from monsters and other players. Only players with a loftier-level Browse power are capable of seeing through this defensive spell. Penetration magic is too known to exist able to break through this barrier.

Enhanced Speed: Sylphs, like the Cait Siths, are known to be incredibly fast and agile. They are known to use their enhanced speed and agility to strengthen their attacks

Wind Magic: Although they are capable of learning other types of magic through difficult practice, Sylphs are known to be the masters of Current of air Magic.

Wall Run: As one of the lightweight races, the Sylphs are capable of using the skill Wall Run, that, as the proper name suggests, allows them to temporarily run on walls. The normal limit is a altitude of ten meters only those with an extremely high sprinting speed are known to be able to run for about xxx meters.

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From the Wetland Surface area of the Eastward, the blueish-styled Undines are masters of Healing and H2o Magic.

-Abilities-

Flight: Similar to the other races, Undines are capable of sprouting wings that allow them to fly.

Support Magic: Though capable of using other types of magic, the Undines are experts in using high-ranking recovery and support magic due to their high-level magic capabilities.

Underwater Combat: Due to their analogousness with water, Undines are experts in underwater combat. This makes them valuable assets when faced with h2o-type monsters.

Wall Run: As one of the lightweight races, the Undines are capable of using the skill Wall Run, that, equally the proper noun suggests, allows them to temporarily run on walls. The normal limit is a distance of 10 meters, only those with an extremely loftier sprinting speed are known to exist able to run for near thirty meters.

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Source: https://aminoapps.com/c/alfheim-online-alo/page/blog/the-nine-races-in-alo/aaM6_Mri0ua0ZmJM084lEvjpz01EmW6gER

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